HUGE MONSTROUS SCORPION
{{Monster Table
| style=
| creature=Monstrous Scorpion, Huge
| size=Huge | type= Vermin
| hd=10d8+30 | hp=75
| init= +0
| speed= 50 ft. (10 squares)
| ac= 20 (–2 size, +12 natural), | touch= 8 | flat= 20
| bab= +7 | grapple=+21
| at= Claw +11 melee (1d8+6)
| full_at= 2 claws +11 melee (1d8+6) and sting +6 melee (2d4+3 plus poison)
| space= 15 ft. | reach=10 ft.
| sa= Constrict 1d8+6, improved grab, poison
| sq= Darkvision 60 ft., tremorsense 60 ft., vermin traits
| fort= +10 | ref= +3 | will= +3
| str=23 | dex=10 | con=16 | int= | wis=10 | cha=2
| skills= Climb +10, Hide –4, Spot +4
| feats= —
| env= Warm deserts
| org= Solitary or colony (2–5)
| cr= 7
| align=Always neutral
| treas= 1/10 coins; 50% goods; 50% items
| adv= 11–19 HD (Huge)
| la= —
}}
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check. Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better. Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Consitution- based. The indicated damage is initial and secondary damage.Size | Fort DC | Damage |
---|---|---|
Huge |
18 |
1d6 Con |
- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR7 Category:Desert Terrain Category:Huge Size Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Vermin Type Category:Warm Climate Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}